The recently released D2R Ladder has received a quite a lot of D2R Items criticism from the gaming community in general. In the past, the game has received criticism due to its focus on mobile platforms, the negative media coverage has now exploded in a way that many could not have imagined prior to the launch.

It is the supposed pay-to-win structure of the microtransactions within D2R Ladder that has drawn some adversity as players are said to have to shell out hundreds of thousands of real money if they want to maximize a character's stats. Despite the ongoing backlash over the title and its microtransaction system, there's been an alarming degree of silence on the radio from the game's developers, Blizzard Entertainment.

In order to understand why the lack of a response from Blizzard is very alarming, a complete knowledge of the extent to which the microtransaction system of D2R Ladder is must first be established. D2R Ladder is a free-to-play title designed for mobile devices and PC. There is a good chance that a game that is designed for mobile gaming is bound to incorporate a microtransaction feature due to the fact that Blizzard needs to earn profits somehow, though the degree to the extent that D2R Ladder pushes the system upon players has caused a tipping point within the gaming community.

D2R Ladder heavily pushes seasons-based passes as well with loot boxes which contain significant legendary gems that will help to maximize the potential of a player character's statistics. It has been reported by streamers that it's possible to spend more than $500.000 to completely level up an D2R Ladder character, with ridiculous cheap diablo 2 resurrected items figures like these being the catalyst for the controversy that the game is currently embroiled in.